Tarba Paul Cornel, better known as @gamedevpaul on Instagram and Twitter, is a Romanian game developer. He specializes in horror/psychological horror games. He is the publisher of the popular indie horror game MUZY, and Co-Produced, Wrote and Edited the Left to Rot - Live Action Short Film.
Tarba Paul Cornel is the Founder of Galactic Crows, former Lead Developer at Forge Gaming Studio SRL, and a translator for Bloodious Games' MADiSON. [1][2]
Tarba Paul Cornel has developed and released the following games for Steam & Itch.io or Gamejolt:
Netbreak (October 27th, 2025)
Deadly Quiet[3] (May 30th, 2025)
Ghost Siege (Released January 1st, 2025) - Game made in 8 hours only.
Christmas Mutilator (Released December 20th, 2024)
Psychopathy Assessment (Released October 25th, 2024)
Left to Rot (Released September 30th, 2024)
Psychopath Massacre (Released June 7th, 2024)
MUZY (Released February 13th, 2024)
Stay Still 2 (Released December 13th, 2023)
Stay Still (Released January 6th, 2023) - The developer is 18 years old.
Sinister Within: Decay (March 4th, 2022) - The developer was around 16 years old back then.
Sinister Within (Unknown, 2021) - The developer was around 15 years old back then. (Cancelled)
Mental Asylum (January 15th, 2019) - The developer was around 13 years old back then.
Freddy Files (Unknown, 2018) - The developer was around 12 years old back then.
FNaf 2 Free Roam Mode (January 5th, 2017) - The developer was 10 - 11 years old back then.
Romanian solo developer Tarba Paul Cornel has been passionate about game development since he was eight, self-taught and driven by a love for storytelling. Although his dream of becoming a movie director didn't work out, game development became his creative outlet. Despite the challenges, Cornel finds fulfillment in creating games with passion. The freedom of solo development offers full control but also the responsibility of reaching the right audience. Nevertheless, he remains dedicated, believing that game development is his true calling. [3]
“I’ve been into game development since I was eight years old, completely self-taught. Initially, it was just a hobby as my ultimate dream was to be a movie director. Well, that didn’t quite pan out, but my love for storytelling found its way into game development. I’m a solo developer, so it gets stressful at times, and the end product may not be perfect, but I always infuse it with passion.”
“The biggest advantage of being a solo developer is the fact that you have full quality control over your products and you can work a lot on yourself and on your ways of how to develop a game. No stress, you work on the project you wish without someone interfering with your idea.”
“Motivation isn’t real, I don’t believe in it, I believe I was made for this, and I can’t see myself do something else. I love making games, I am never bored or ’losing motivation’. For me this process is therapy while sometimes it is burning my brain, haha!”
“I plan to work alone on my games, of course I don’t say no to some outside help such as modeling or other services to speed up the process a tiny bit. I used to work as a lead developer on a small indie game company in Romania, Constanta. It was a fun experience, but sometimes also a nightmare.”
“Sometimes it’s necessary to temper your expectations and stay grounded. Don’t jump on big ideas that you won’t be able to tackle, and stick to those that you’re capable of doing. That way you can evolve consistently.”
“Yes, I had trouble with intrusive thoughts, and such. The real therapy for me is the gym, and doing sports. Trust me, you’ll feel amazing after working out and finding out that your intrusive thoughts have disappeared. So my tip is, If you feel at the edge, just please try, try going to the gym!”